2/5/22 - ViperInfinity Removed all pop-up chinese text when swapping to any weapon some scopes also no longer install the chinese text pop up when equiped added proper groups to all weapons in items.xml Added vanilla laser sight effects to modded laser sight (non-toggable) Added vanilla light effects to modded light attachment (toggable) Fixed all weapon animations and added missing ones Removed a lot of unused particle effects and animations from all gun animations Removed un-needed XML code for attachments Removed non-vanilla muzzle flashes All ammo and weapons show up in the proper spots in the UI Removed metal ammo boxes, ammo bundles, and ammo crates Removed TA pad modification, duplicate Scope4xACOG_TA31 modification Changed ammo bench icon to avoid confusion on where items need to be crafted Removed duplicate/unusable recipes Added missing recipes ToDo: Align some scopes and fix projected laser dot location on some weapons (Mostly assault rifles). ToDo: Rework scope attachment system within the mod to bring it in-line with vanilla and remove remaining chinese text popup installation on weapons. ToDo: Rework names and descriptions for various items 1/29/22 - ViperInfinity Removed multiple version of the M1Garand Fixed TacticalAction mods not unlocking properly( bipod, grip, etc...) Added proper modifier tags to all TacticalAction mods Removed custom stack counts and economic values (all were at 1 for stacks) for mods by adding in the vanilla template Removed zeroing mod Added appropriate vanilla mods to list of compatible attachments for TacticalAction guns Made the XML's a bit more readable Raging bull revolver is now considered a revolver Added modified traders and loot xml's from Kingston621 Added a the general silencer schematic to the lootpool Added AdvancedScopes schematic to the lootpool Removed Bipod from MGT3M60E4 picture fixed MP5 and UMP scopes Modified hold type for 686 shotgun to help fit it in the hands a little better. Still looks wrong but its not as wrong anymore.