// Half-Life Texture Types. Modify this file only if texture names are changed! // 'M' metal, 'V' ventilation, 'D' dirt, 'S' slosh liquid // 'T' tile, 'G' grate, 'W' wood, 'P' computer, 'Y' glass // 'F' flesh, 'O' snow. (Concrete is the default) // NOTE: only the first 12 characters of the texture name are used // NOTE: a maximum of 2048 textures may be tagged in this file //V VENT //D DIRT //G GRATE //M METAL //S SLOSH //T TILE //W WOOD //P COMP //Y GLASS //F FLESH //O SNOW //================ // con3_master.wad //================ C access W con_crate01 W con_crate02 W con_crate03 W nightmarewood01 W nightmarewood02 W nightmarewood03 W nightmarewood05 W nightdoor1 W sub01 W sub04 W wood1 W wood2 W wood01 W wood02 W wood04 W woodburn W WOODTEXTURE_ W dr_bar_wall W doclogo33 W minesha W conexplo M car01 M car02 M car03 M car04 M car05 M car06 M car07 M car08 M car09 M car10 M car11 M car12 M creep_barrel M creep_rust M door01 M METALTEXTURE M metal_bord07 M ric02 M ric03 M ric04 M ric05 M ric06 M ric07 M ric08 M ric09 M rigc01 M subrust M {trainwheels M {trainwheels1 F blood T tile01 T sub11 T cas04 T cas05 T cas06 // concrete is default //wall08 //wall09 //wall10 O snow O snowall O snowflakes T cas14blue T cas14green T cas14purple T cas14red T cas14yellow T nightroof Y con_light02 Y dr_light56 Y dr_light56red Y dr_lightred Y icecube2 Y icecube2b Y icer Y icewindow01 Y icewindow02 Y p_ice3 //==============